State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2022

Top 5 Anime Games Performance in Mexico Q2 2022

In Q2 2022, the top 5 anime games in Mexico showed varied performance in terms of downloads, revenue, and active users, with significant trends observed across the quarter.

Top 5 Anime Games Performance in Mexico Q2 2022

The second quarter of 2022 saw notable trends in the performance of the top 5 anime games in Mexico, with varying metrics across downloads, revenue, and active users. Below is an overview of how each game fared during this period, based on data from Sensor Tower.

DRAGON BALL LEGENDS experienced a substantial increase in both weekly downloads and revenue. Downloads surged from 25.6K at the end of March to a peak of 208.7K in the week of June 20. Revenue followed a similar trajectory, starting at around $8.3K and peaking at approximately $36K in the week of May 30. Weekly active users also saw a significant rise, growing from 152.9K to over 422.5K by the end of June.

DRAGON BALL Z DOKKAN BATTLE showed moderate growth in downloads and active users. Weekly downloads increased from 9.5K to around 19.8K by the end of the quarter. Active users rose steadily from 30.5K to 40.4K. Revenue, however, fluctuated, starting at $13.5K, dipping mid-quarter, and ending at approximately $3.2K.

NARUTO X BORUTO NINJA VOLTAGE had a more stable performance with minor fluctuations. Weekly downloads varied between 7K and 10.2K, while active users hovered around the 28K to 33K mark. Revenue saw a slight decrease over the quarter, starting at $3.8K and ending at around $1.2K.

Yu-Gi-Oh! Duel Links maintained a consistent performance in terms of revenue and active users. Weekly revenue ranged from $9.8K to $17.3K, with a peak in late May. Downloads were relatively stable, fluctuating between 4.9K and 8.1K. Active users saw a slight decline from 84.6K to 79.2K over the quarter.

ONE PIECE Bounty Rush exhibited steady metrics across the board. Weekly downloads remained around 5K to 6.5K. Active users saw a gradual increase from 18.2K to 23.3K. Revenue showed minor fluctuations, starting at $1.7K and closing the quarter at approximately $1.8K.

For more detailed insights and data on these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022